For this entry the Grasshopper definition creates a wavy pattern by offsetting a subset of the surface control points along two directions. The variation curves are added through an attractor point and two graph mappers.
This "parametric sculpting" process is an alternative method for creating 3D textures and patterns and happens to be very fast and efficient.
It’s exactly what I search
Is it possible to have the .gh file ?
Thanks a lot
Hi Charlene, thanks for visiting!
Unfortunately I cannot share the GH file as it was part of a job for a client.
This type of geometry can be created in different ways, for example using Tween Curves to generate the different wavy curves on the horizontal plane , then moving them vertically in alternate pattern and finally lofting them. This should give you a starting direction. There are also other methods that involve polylines, meshes and SubDs or direct surface manipulation.